
uniform vec4 normal_cursor;
//uniform sampler2D textureA;
//uniform sampler2D textureB;
//uniform sampler2D textureC;

void main (void) {

  	//vec4 bufferA = texture2D (textureA, gl_TexCoord[0].st);
  	//vec4 bufferB = texture2D (textureB, gl_TexCoord[0].st);
  	//vec4 bufferC = texture2D (textureC, gl_TexCoord[0].st);

	//gl_FragData[0] = bufferA;
  	//gl_FragData[1] = bufferB;
  	//gl_FragData[2] = bufferC;
  
	vec4 color = vec4(1.0 - normal_cursor.x, 1.0 - normal_cursor.y, 1.0 - normal_cursor.z, normal_cursor.w);			
		
	gl_FragColor = color; 	 
  
}
